With other tools it's sometimes necessary to manually create or adjust palettes, but WadMaker knows how to create palettes for all texture types that Half-Life supports. Half-Life uses an 8-bit indexed format for its textures, so each texture has a limit of 256 colors. will not automatically refresh their textures when a wad file is updated, so you'll have to restart your editor each time you update a wad file. In Hammer the process is similar: go to Tools -> Options, select the Textures tab, click the Add WAD button, add your chapter1.wad file to the list, then press the OK button. button, navigate to your chapter1.wad file and add it to the list. Select the Game Profiles tab, then select the game configuration that you want to modify, and then go to the Textures tab in the Configuration Settings section below. In J.A.C.K., go to Tools -> Options to open the configuration window. or Hammerīefore you can use a new wad file, you'll have to add it to your level editor. If the wad file already exists then WadMaker is smart enough to only process added, modified or deleted images, so updating usually only takes a few seconds.ĥ. Now, instead of dragging the images directory on top of WadMaker.exe and then copying the wad file manually, you can double-click this batch file, and it will automatically create or update chapter1.wad in your Half-Life\valve directory. The PAUSE line causes the console window to stay open until you press a key, so you don't need to open the log file to see if anything went wrong. "C:\HL\Tools\WadMaker_SpriteMaker_1.2\WadMaker.exe" "C:\HL\Textures\chapter1" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\chapter1.wad" Create a batch file (or copy example batch file - WadMaker.bat), change its name to update chapter1 wad.bat, open it with a basic text editor like Notepad, and add the following lines: It's also possible to let WadMaker do this for you. Putting a wad file in the right location Now copy the wad file to your Half-Life\valve or Half-Life\cstrike directory.
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